Small, useful tools for Second Life.

From the Greek agalma — a thing of delight, given freely.

Bandit IF HUD advert

Bandit IF HUD

Folkboat sailing, smartly handled.

Version 2.0 L$399 Buy on Marketplace

This manual

Everything the IF HUD does, how to rig your boat for it, and a worked first sail from mooring to mooring. Jump to a section:

What it is

The Bandit International Folkboat is a small, forgiving keelboat — the boat you reach for when you just want to be on the water, not wrestling with it. The IF HUD keeps that spirit. It looks after the fiddly parts of sailing — tracking the wind, trimming to it, hiking out when she heels, flying the spinnaker — so the boat feels as easy to sail as her designers intended.

Wear the HUD, drop one small script into your boat, and raise both sails. A few seconds later the autopilot takes over the trim and the wind settles at a comfortable broad reach. Steer wherever you like; the sails stay full. The HUD also carries a built-in engine throttle for harbour work, so a single panel takes you from mooring to open water and back again.

The IF HUD does not modify your boat. The only thing it adds is a small broadcast script you drop in during rigging; remove that script and your Bandit IF is exactly as it came.

How the wind works

Most Second Life wind systems set the wind in world terms — "from the south-west at fifteen knots". The moment you turn, the wind shifts against your new heading and the sails need re-trimming. Get it wrong and the boat stalls.

The IF HUD works the other way round. You set the wind angle relative to your bow — a broad reach off the quarter, say — and the HUD holds it locked there as you steer. Whatever direction you point, the sails stay full. You go where you steer, and the trim looks after itself.

The short version

Set the angle once. Turn as much as you like. The wind turns with you, so the sails stay drawing on every heading.

The control panel

Hover or tap a marker to see what each control does, then read the full reference below. Controls run left to right; tap once unless noted.

The Bandit IF HUD control panel

The IF HUD panel. Marker positions are a guide — the labels on the HUD itself are the reference.

1

Show/Hide

The double-arrow button slides the whole HUD off the bottom of the screen, and brings it back with another tap. Tuck it away when you want an uncluttered view; bring it back the moment you need the controls.

2

Wind angle dial

Tap anywhere along the arc to set the wind angle relative to your bow; the orange tab jumps to where you tapped and marks the angle you are holding. For a finer setting, touch the tab and slide it along the arc — it follows your cursor to the nearest degree. The arc runs from 90° (a beam reach, wind across the boat) round to 180° (dead downwind). Tap higher up the arc to sail closer to the wind — the boat picks up and feels livelier; tap lower for a broader, gentler angle. The small spin mark shows the deep band where the spinnaker is happy.

3

Wind speed — Wspd

Sets the wind strength in knots: 1, 8, 15, 21, 25 or 30. Tap a value and the orange tab jumps to it. 1 is a near-calm drift, 15 a comfortable working breeze, 30 a proper blow. Raising the spinnaker snaps this to its top setting on its own.

4

Main

Raises or lowers the mainsail. Raise the Main and the Jib together to bring the boat under sail and wake the autopilot.

5

Jib

Raises or lowers the jib — the headsail. With both Main and Jib up, the autopilot engages itself a few seconds later.

6

Spin — spinnaker

One tap flies the kite for you: it releases the autopilot, drops the jib (the IF won't carry two headsails at once), swings the wind aft to a deep broad reach, snaps the wind speed to its top setting, and raises the spinnaker. Tap again to bring it back down. Bring the wind angle inside 130° while the kite is up and the HUD lowers it for you before she can broach.

7

Auto Pilot

Trims the sails to the wind and holds them there as you turn. It engages itself a few seconds after the second sail is up, and releases the moment you drop a sail. It is lit while on. The boat also hikes your avatar out automatically as she heels — no key to hold.

8

Moor

Stops the boat dead and resets every button on the HUD to its rest state. This is how you finish a sail — tap it at your mooring and the HUD is ready for next time.

9

Track — overhead view

The Track button switches to a near-overhead view of the boat, tilted a little forward so you can see what is ahead — the easiest way to judge your distance off a pier when docking. The camera is heel-stable, so the horizon stays level however hard she leans. Tap again to return to your normal view.

10

Engine on/off

Starts and stops the engine. You rarely need it to start the motor — tapping any throttle position does that for you — so in practice it is your explicit off switch, for shutting the engine down without mooring. Lit while the engine is running.

11

Engine throttle

A built-in throttle column for harbour work: 2 and 1 drive ahead, 0 is neutral, -1 is astern. Tap a position and the engine starts itself. Use it to get off and back onto your mooring; drop to 0 once you have sea room and are ready to sail.

Rigging your boat

A one-time setup per boat. Once the broadcast script is saved inside your Bandit IF, you never do this again.

  1. Wear or Add the HUD. Right-click the IF HUD in inventory and choose Wear or Add — it attaches by default to the bottom of your screen.
  2. Rez your Bandit IF and sit on it.
  3. Drop the IF Broadcast script into the boat. Drag IF Broadcast from your inventory onto the rezzed boat — any prim is fine. This is what lets the HUD read the boat's heading and speed.
  4. Take the boat back to inventory. Right-click and Take. The script is now saved inside her, so you only rig each boat once.
  5. Re-rez and sit. The HUD picks the boat up and you are ready to sail.
Nothing is modified. The broadcast script is the only thing added to your boat. Delete it and the Bandit IF is exactly as you bought her.

Quick start

To start sailing

  1. Sit on your rigged Bandit IF.
  2. Tap Main, then Jib to raise both sails.
  3. Wait a moment — Auto Pilot lights on its own and the wind settles at a broad reach.
  4. Tap a Wspd value — 15 is a good, lively start. Steer wherever you like; the sails stay full.

To stop

Holding the down arrow or S will not slow a sailing boat — it is the wind, not the keyboard, that drives you.
  1. Tap Moor. The boat stops dead and the HUD resets every button.
  2. That's it — she is moored and the HUD is ready for next time.

A first sail, mooring to mooring

A full worked example — every tap, from leaving the mooring to tying up again.

  1. Cast off under engine. Tap throttle position 1. The engine starts itself and the IF idles forward off her mooring. Steer out into clear water.
  2. Stop the engine. Once you have sea room, tap throttle 0 for neutral, then tap Engine to shut the motor off. The boat coasts — now it is time to sail.
  3. Raise the sails. Tap Main, then Jib. Both sail icons light up.
  4. Let the autopilot take over. A few seconds after the Jib is up, Auto Pilot lights by itself. The wind settles at a comfortable broad reach and the sails trim to it.
  5. Choose your breeze. Tap 15 on the Wspd column. The boat picks up and heels into the wind; your avatar hikes out automatically.
  6. Steer freely. Turn wherever you like. The wind tab stays put relative to the bow, so the sails stay full on every heading — no re-trimming, no stalling.
  7. Fly the spinnaker (optional). Tap Spin. The jib drops, the wind swings deep, the speed snaps to its top setting and the kite fills. Leave the wind angle deep — bring it inside 130° and the HUD drops the kite for you.
  8. Head for home. Tap Spin again to lower the kite, or lower Main and Jib. Tap a throttle position to motor the last stretch to your mooring.
  9. Moor. Tap Moor. The boat stops dead and every button resets — ready for next time.

Tips & techniques

  • Find the boat's sweet spot. Tap higher up the arc toward 90° and the IF comes alive and heels harder; tap back down toward 180° for a calm, level run. Every point of sail feels different — try them all.
  • The spinnaker is a downwind sail. Only raise it once you are already sailing deep. The automatic drop is a safety net for when you wander too high, not a way to steer.
  • Wind speed sets the mood. Tap 1 for a near-calm drift, 15 for an easy working breeze, 25 or 30 when you want the boat to work and heel.
  • Let her hike herself. Auto-hiking braces your avatar out as the boat heels, with no key to hold — leave it to the HUD and concentrate on steering.
  • Use the Track view to dock. Coming alongside, tap Track for the near-overhead camera — it makes judging your distance off the pier much easier.
  • Tuck the wind chat out of the way. If you find the local wind chat distracting, open the chat in a nearby-chat window and slide it down off the bottom of the screen until only the title bar shows. The wind is there at a glance, with none of the clutter taking up your view.

Troubleshooting

The HUD shows nothing, or the boat doesn't respond

The IF Broadcast script must be inside the boat. Re-drop it from inventory, then take the boat back to inventory so the script is saved with her.

Auto Pilot won't come on

Both the Main and the Jib need to be up. Auto Pilot engages itself a few seconds after the second sail is raised.

The spinnaker keeps dropping

The spinnaker only flies at deep downwind angles. If you bring the wind angle inside 130° — closer to the wind than the kite can safely carry — the HUD lowers it for you. Set the wind angle back to 150° or higher, then raise Spin again.

I can't slow down with S or the down arrow

A sailing boat is driven by the wind, not the keyboard. Drop the wind right down (tap 1 on Wspd), lower your sails, or tap Moor to stop dead.

She won't stop at the mooring

Tap Moor. It halts the boat and resets the HUD in one go.

Still stuck? IM Joshua Lit in-world before leaving a review — most things are quick to sort with a short test.

Compatibility

The IF HUD is purpose-built for the Bandit International Folkboat. It is matched to that one boat — its sails, its engine and its handling — which is what lets it do so much with so few taps.

Other yachts in the Agalmic range each have a HUD built specifically for them. If you sail more than one boat, see the Agalmic catalogue for the matching HUD.

Not for organised races. Race events use enforced event wind set by race buoys, which overrides any personal wind HUD. The IF HUD is for private sailing — lazy afternoons, harbour pottering, and showing off in front of the boathouse.

L$399

Copy / No Modify / No Transfer · Includes the IF HUD, the IF Broadcast script and the IF HUD Guide notecard

Buy on Marketplace